![]() Put its unevolved version in your cemetery. Put the evolved card faceup on your evolve deck. ![]() Your evolved follower takes lethal damage, dropping its defense to 0. (Faceup followers in the evolve deck are considered removed from the game.) Place the follower's evolved card on top of your evolve deck facing up. What to do if evolved followers are moved from the field to other areas: (If it was played during the previous turn, it can attack enemy leaders, as normal.) ・If a follower is played and then evolved in the same turn, it can attack engaged enemy followers. ・Status counters (damage, buffs, etc.) remain on followers when evolving. ![]() ・After evolving, followers have the stats and abilities of their evolved versions. After paying, find the evolved version of that follower from your evolve deck and place it on top of that follower. Track damage to your leader's defense with the defense counter.Įvolve your followers on the field by paying their evolve cost. Destroy the follower if its defense reaches 0 or lower. Place status counters on a follower to indicate damage to its defense. This means the attacking follower deals damage equal to its attack value to the enemy follower's defense, and vice versa.ĭamage is persistent. If you chose to attack a follower, exchange damage. ④ At this point, your opponent may play cards with Quick. ③ Take care of any Strike abilities, if applicable. ② Declare your attack and engage your attacking follower. ① Select your attack target: either the enemy leader or an engaged (horizontal) enemy follower. (Followers can't attack on the turn they come onto the field.) Select a reserved (vertical) follower to attack with. Turns are split into 3 phases: start phase, main phase, and end phase. ![]() The player going first decides whether to mulligan first, followed by the player going second.Īll players shout a hearty "Shadowverse showdown!" To mulligan, put your starting hand on the bottom of your deck in any order and draw 4 cards. ⑤ Look at your cards and decide if you want to mulligan (redraw your hand). The player going second gets 3 Evolution Point cards. ③ To choose who plays first, play rock-paper-scissors or roll a dice. ② Both max and remaining play points start at 0. When all players have placed their leader cards, flip them over. ① Put your leader card facedown into the leader area. ![]() (If both players would win or lose simultaneously, the game ends in a draw.) ・Your opponent must draw a card but they have no cards in their deck. ・The enemy leader's defense is reduced to 0. You win if any of the following conditions are met: Keep track of your remaining play points for any given turn here. You need two cards at level ten to evolve them. Feathered Serpent: Faction: Wilderness: Stars: 5 COST: 16/18 Wait Time: 3 Stats Levels: ATK: HP: EXP NEEDED: SELL PRICE: LvL 0: 380 1,780 - LvL 5: 545 1,990 - LvL 10. What cards can you use as materials for evolving cards Eevee will turn into every type one day. Mark your maximum number of play points here. Feathered Serpent Level 0 File:Feathered Serpent 0.png. Cards in your EX Area can be played like cards in hand (just pay their cost to play them). Your field holds up to a maximum of 5 cards. Place amulets and followers here when playing them. Here are my other valuable cards, if lv is not precised it is either 0 or 10, if lv 15 skill is not precised it is because it is quite worthless.Place destroyed followers/amulets, played spells, and discarded cards here. Here is my deck, I'm running a Nature/Kingdom deck relying on Reanimation + Reincarnation, but I'm a bit weak against infiltration and ice armor/dodge skill and I'm not dealing that well against Monkey King/Eastern Bunny deck.Īlso consider that I'm still limited in term of cost Hi everyone, I'd like to have some tips for my PVP deck ![]()
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