![]() On the Windows version the game had 5 SSAA settings 2 AF settings a V-Sync toggle and 3 other graphics options. I had to reload the checkpoint clear the room again and then they moved normally. There were a couple glitches I encountered such as enemies clipping in doors as well as one occasion where I had defeated all the enemies in a room but my AI comrades wouldn’t advance any further making me unable to progress. The performance on the Windows version was great. The game saves at checkpoints and there is only one save slot. You can’t change the game difficulty after starting the game. You also have to wait during the intro videos to be able to skip them, you can’t do so right away even if you have already been playing the game a while. You can pause cut scenes but not skip them. Alt-tab worked on Windows but not on the Linux version. Even on the Windows version there some issues such as V-Sync limiting your FPS to 60 instead of recognizing higher refresh rate monitors. This is how I know that the options menu lacked several options. ![]() I ended up playing the game using Valve’s Proton. I tried on two separate systems and had the same result. The game was missing various options in the menu such as tessellation as well as it ran at 30 FPS or below regardless of graphical detail selected. I tried to play on Linux but the Linux version was broken beyond use for me. I did like how the game allows you to customize what kind of experience you want by choosing not only your difficulty level but also giving you the option of the Spartan style of play which means less resource management. Sometimes this is obvious but other times it would have been helpful. It gives you a compass telling you where to go but no listing of what to do once there. I wish the game had a listing of your current objective. The game also had great detail on your gas mask such as bugs crawling around it or it getting a bit foggy with sweat. The object detail fire and facial detail was decent but the hair was pretty poor. The clothing cobwebs and animals were great. When it worked it was a good tense level but that wasn’t the case often enough. You are supposed to stop and stare them in the eye for them to not attack you and sometimes this worked but other times it didn’t work at all. I also wasn’t a huge fan of the Library level because of the way the Librarian AI was designed. I didn’t enjoy the level with the Fourth Reich mainly because the level design felt too maze like. My favourite level was the Ghosts level as it had the closest ambience to the novel. I enjoyed the firefights upgrading various weapons and managing air on the surface. The action itself was fun, don’t get me wrong. The book captured the feel of the metro much better and took more time in each station where the game seemed more interested in adding in action at every opportunity than story details. It still could have been a good game albeit more of a horror adventure game than a shooter. One way that it could have been improved would have been simply sticking closer to the novel in some ways. ![]() The book captured the feel of the metro much better and took more time in each station where the game seemed more Metro 2033 Redux is a good game that could have been better in many ways. Minit is certainly worth its play time, but many may feel short changed by its deconstruction of the arcade adventure.Metro 2033 Redux is a good game that could have been better in many ways. In many ways, this is the curse of the truly original title – breaking new ground brings a complex mix of expectations and frustrations. On the one hand it is a game that deserves a great deal of attention for its experimentation with traditional genres and mechanics, but it never quite breaks free of feeling like a prototype. While it is a short game, increasing the playtime further would stretch the central mechanic to breaking point. ![]() The innovation of the time limit adds a whole new dimension to the stripped back Zelda-like gameplay and the death mechanic makes travelling around the world as much of a puzzle as an arcade adventure. Minit is an experimental game at heart, and in many ways it’s a successful one. Here’s what Steve said in his Minit review. ![]() A unique indie delight designed to be played in one-minute sessions. ![]()
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